listen-spotify-podcast

Check out some of the past episodes we’ve covered on this topic:

Hollywood Branded  Content Marketing Case Studies

The following content marketing case studies below provide even more insights.

hollywood branded influencer marketing school

The Path To Becoming A Certified Influencer Marketer With Hollywood Branded

Get ready to learn a ton of how-to’s and the tips and tricks of our trade, as you advance your influencer marketing game!

influencer marketing school
  • Full-Length Training Videos
  • Transcripts – Infographics
  • eBook Guides
  • Case Studies
  • Hollywood Branded Surveys
  • MP3 Downloads
  • Animated Videos
  • Additional Educational Material
  • Quizzes & Exams
  • Certifications In Influencer Marketing
1
00:00:00,570 –> 00:00:53,178
Stacy Jones: Welcome to Marketing Mistakes and how to avoid them. I’m Stacey Jones, and I’m so happy to be here with you all today, and I want to give a very warm welcome to Adam Krause. Adam is the founder of Miniboss Solutions, a marketing consultant firm specializing in the gaming and entertainment industries. With nearly two decades of experience, he’s a veteran in the gaming landscape, having worked with distinguished publishers like Striking, To Studios, Capcom, Two, K Ubisoft, Microsoft, Xbox, and Electronic Arts. Throughout his career, Adam has led brand strategy go to market planning and growth marketing to launch and establish some of the most iconic game franchises of the past two decades. His expertise in strategy and execution has provided him with a unique perspective on building and sustaining successful entertainment brands, resulting industry recognition and top honors for marketing, including Webby and Cleo Awards. Today, Adam and I are going to be chatting about how to craft a successful marketing strategy for video gaming and how brands can be part of that world.

2
00:00:53,264 –> 00:00:59,550
Stacy Jones: We’ll learn what works from Adam’s perspective, what should be avoided, and how some just miss the mark. Adam, welcome. So happy to have you here today.

3
00:00:59,620 –> 00:01:02,030
Adam Kraus: It’s great to be here, Stacey. Thanks for having me.

4
00:01:02,180 –> 00:01:12,402
Stacy Jones: Of course. What I always like doing is starting off with, how did you get here today? Were you an avid video gamer as a kid? And you’re like, this is it. This is the industry I want to always be.

5
00:01:12,536 –> 00:02:05,070
Adam Kraus: Yeah, I was definitely a know, and I’ve grown up loving games. I really became fascinated with the gaming industry at a really young age, and I think that all started with the Nintendo versus Sega Wars. And it was funny because that actually helped kind of me start recognizing the power of marketing when it comes to video games. And so that became something that was just really resonated with me and yeah. So once I got out of school, I went into the agency scene working on clients like Red Lobster and Warner Home Video, and eventually the opportunity came up to go work at the agency that worked on EA. And so the rest is kind of history. I started out on the agency side, quickly made the shift to go client side, and since then, I’ve been working in the gaming industry for about 18 years, leading everything from growth marketing to brand marketing for some really big franchises.

6
00:02:05,150 –> 00:02:08,822
Adam Kraus: So I’ve been very privileged and I’m very happy where I’m at.

7
00:02:08,955 –> 00:02:12,358
Stacy Jones: Well, I think you have a dream job for many people.

8
00:02:12,524 –> 00:02:13,800
Adam Kraus: Yeah, I would agree.

9
00:02:14,730 –> 00:02:31,178
Stacy Jones: Well, let’s get started on talking about video gaming. They obviously don’t market themselves. Not every video game out there can have a Super Mario Brothers movie that comes out to help propel it at one point in its life. So how do you get going on this? How do you figure out how to position?

10
00:02:31,344 –> 00:03:23,878
Adam Kraus: Yeah, I mean, it’s interesting because it really requires a lot of great product marketing. You really need to work with the Dev team and understand what it is they’re making and who they’re making it for and really establish a connection with the Devs to help them kind of identify where the opportunities are and kind of guide them to help kind of capitalize and kind of amplify the components that are going to help the game sell. And then from there it’s more about typical brand positioning and developing what your messaging pillars are going to be, taking the game to market and then going and executing on that. And so the interesting thing I think now is so many games are really turning into live service platforms so it doesn’t just stop with selling the game on day one anymore. A lot of that goes into building loyalty mechanics and thinking a lot more about what the longer tail is going to be.

11
00:03:23,904 –> 00:03:34,160
Adam Kraus: And so it’s been very transformative over the last 20 years that I’ve been in the industry and I’ve been really happy to be a part of this transformation and excited to see where it goes next.

12
00:03:34,530 –> 00:03:37,442
Stacy Jones: What are some of the titles that you’ve had the most fun working on?

13
00:03:37,576 –> 00:04:25,220
Adam Kraus: Oh man, it’s a long list. I worked on Assassin’s Creed, which is near and dear to my heart. I also worked on Resident Evil, NBA Two, K, Madden, and most recently, I actually launched a sci-fi horror game called The Callisto Protocol. So you might have seen some of our ads over the holiday period last year. We kind of scorched the earth, we put a lot out there and it was really pretty amazing. I’d say Callistro Protocol actually holds a very near and dear place in my heart because it was my first time working with a startup studio in kind of more of a startup environment and really kind of building things from scratch while launching AAA game franchise. So learned a lot on the job. It was pretty stressful but a lot of fun and incredibly rewarding. Yeah, it’s been great.

14
00:04:25,750 –> 00:04:34,050
Stacy Jones: What are some of the common pitfalls that you’ve seen where people tend to have a little bit of trouble in marketing in this landscape?

15
00:04:34,710 –> 00:05:32,200
Adam Kraus: I think that really it comes down to for game publishers, it’s really important to just understand what game you’re marketing and being very genuine. Games are fan culture, it’s like movies, it’s like comic books, but it’s almost even more passionate because people actually build their lifestyle around these products and so it’s really knowing how to speak to the game and be very authentic to what is being developed and don’t oversell. So I’ve worked on a couple of franchises that I will not name that kind of sell the dream and then don’t necessarily stick the landing on the delivery. And that’s disappointing to the fans, it’s disappointing to the devs, it’s disappointing to everybody. And so I think it’s about setting stage gates in the development process where the publishing and marketing teams are really working in lockstep to make sure that they are evaluating and being very genuine in how you kind of go out to market and portray the game in a really true light.

16
00:05:32,890 –> 00:05:45,100
Stacy Jones: And with this, let’s say you have one game version versus another, are usually the marketing approaches different on each of those games? Or do you usually just stick the landing and keep it going?

17
00:05:45,790 –> 00:06:30,042
Adam Kraus: There’s ways to the great thing about gaming is you have telemetry data so you really see how people interact with the product. So if someone buys the standard edition or someone buys the collector’s edition, you’re able to see that on the back end and see how much they’re engaged with the games. And that helps you kind of inform what your strategies are when the next franchise is coming up. So figuring out how to kind of speak to core fans, to kind of get them the addition of the game that is right for them, that’s really what it all goes into. And so you’ve seen a big rise in performance marketing in the category over the last five to ten years where it’s really become very analytical and very numbers driven. But at the end of the day, it’s all about servicing the consumer and getting them the product that they really like.

18
00:06:30,096 –> 00:06:31,580
Adam Kraus: So it’s been great.

19
00:06:32,030 –> 00:06:40,090
Stacy Jones: And do you think that there’s different ways that you approach whether it’s multiplayer versus casual versus just the landscape?

20
00:06:41,470 –> 00:07:32,886
Adam Kraus: Yeah, absolutely. And I mean, this is where it really comes down to the authenticity. You have to know what game you’re marketing and you also have to know the consumer segments that you’re talking to. Most recently, the Callisto Protocol was a very graphic, Sci-Fi horror game and there’s a niche market for that. We don’t want to market a game like that as like a multiplayer shooter. And so you don’t want to portray it in a different way because gamers are also very savvy and they will pick up on that in the marketing. So that’s where multiplayer games have a totally different strategy for how you approach it because a lot of it’s going to be community driven and encouraging people to tap into their friends and you’re going to do that with anything. You always want to try to drive that word of mouth, but it’s just so much more essential with a multiplayer game compared to like a single player.

21
00:07:32,918 –> 00:07:41,360
Adam Kraus: And then you talk about the different genres, it’s a lot like movies. It’s a horror game that’s going to be marketed much differently than an action adventure game, for example.

22
00:07:41,970 –> 00:07:53,458
Stacy Jones: And with all of this, when you’re saying marketed, there’s different platforms to do this as well. And there’s real world versus digital. Have you found anything that is better than others or is it kind of a mix of everything?

23
00:07:53,624 –> 00:08:30,750
Adam Kraus: I mean, really this comes down to the consumer profiles and what insights you can get on the audience that you’re targeting. So knowing where people are spending their time, what platforms are going to resonate, it’s going to be different for every game. And this is where you do a lot of research up front to find out really kind of refine your personas and figure out what their lifestyle habits are so that you can really kind of insert the brand and get their attention in a time where they’re going to be very receptive to it. So I’d say that honestly between Assassin’s Creed and Resident Evil totally different approach even though they’re both single player games.

24
00:08:31,730 –> 00:08:38,020
Stacy Jones: And this is my favorite topic under the sun. How often do you involve other partners to help you market?

25
00:08:38,950 –> 00:09:38,882
Adam Kraus: Very frequently I think particularly it depends where you’re working and I mean, having worked at a lot of different publishers you’ll find that the bigger players like an EA or a Ubisoft tend to have a lot of in house teams. So there’s a lot of cross functional collaboration and it’s kind of insulated in that I mean, with striking distance most mean were a startup publisher launching AAA game franchise and we really had to lean on external partners. So we partnered with Skybound Entertainment who are known for releasing, for owning The Walking Dead for example and they also own Invincible which is now on Amazon Prime. So quick plug for them. But we had to work with them because we didn’t necessarily have the resources to get the games on shelves in Germany or in Europe or know. So being able to lean into external partners whether it’s for publishing or if it’s for events or it’s definitely something is a consideration particularly with the smaller publishers and the more indie devs.

26
00:09:39,026 –> 00:09:40,786
Stacy Jones: What about brand collaborations?

27
00:09:40,978 –> 00:10:35,814
Adam Kraus: Brand collaborations, I mean that’s super interesting and I’m glad that you brought that up because right now I think branding and gaming is kind of exploding right now. I mean, with what’s happening with Fortnite and also with Roblox, you have a groundswell of brands that are just trying to put their name into the game. And there’s a lot of different ways you can kind of do that and execute on that effectively in the traditional form, on a lot of the bigger kind of franchises that are more like traditional console games that I’ve worked on in the past. Typically you have a partnerships team that is going out and brokering deals. For example, NBA two K. The partnerships team does an amazing job working with the likes of Nike or Gatorade or whoever to integrate the products into the game in a very organic way. But I will say this partnerships can be very brand integrations within games can be very challenging depending what game you’re talking about.

28
00:10:36,012 –> 00:11:18,840
Adam Kraus: If you have an Assassin’s Creed for example, which is very much like a Sci-Fi kind of historical fantasy vibe you can’t necessarily just put like a Gatorade in there because it’s going to disrupt the story. And at the end of the day, the game developers and the publishers alike, I mean, everyone really wants the game to shine on its own as a product and you don’t want to water that experience. Yeah, I think that anything that’s more contemporary based, if you have something that’s based in a modern era or sports based, that’s kind of low hanging fruit for integrating your brand. But now you have things like Fortnite and Roblox that are really kind of opening up, where you actually have brands designing their own games and launching things from there.

29
00:11:19,690 –> 00:11:52,942
Stacy Jones: One of the partnerships we did for so many years back in the day was with BlackBerry, with EA Sports and Madden for the NHL. And it was really cool how the actual gameplay existed because it was through BlackBerry that was the controller of it and it was a nice experience versus other deals we’ve done with different video games, have know, pop up signage, refuel yourself, and you get points for drinking the beverage. And those can be holistic and natural, too. And I think they definitely get remembered by brands if they’re by people sorry. If they’re done right.

30
00:11:53,076 –> 00:12:35,950
Adam Kraus: Yeah, I mean, I’ve seen some great executions that are really pretty turnkey where you don’t necessarily need to implement anything in the game. Like, I mean, with Assassin’s Creed, I remember we used to do partnerships with Hot Pockets a lot because it’s good gamer food. You don’t want to be interrupted from your gameplay experience. So there we would do more just co branded media and run a comarketing campaign. And that always was really effective. And I know that our partners were really happy with those results and so were we. It allowed us to kind of amplify the game brand but also legitimize it and make it part of just like mainstream pop culture in a lot of ways. So when you have an IP that’s as strong as an Assassin’s Creed or a halo or something like that, it’s a really good way to kind of add some legitimacy to it.

31
00:12:36,100 –> 00:12:54,350
Stacy Jones: Well, and at the same time, for brands, you have such a niche. Not that it’s that niche, but that male, younger demographic. It’s so hard for brands to get into and be part of. So for brands, it’s a great platform to be able to work with. If you can get your head around. Okay, so you don’t want to be in shooter up games.

32
00:12:54,430 –> 00:12:54,722
Adam Kraus: Okay.

33
00:12:54,776 –> 00:13:00,406
Stacy Jones: You don’t want to be in the walking zombie game. So there’s limitations, but it can be a really great fit.

34
00:13:00,508 –> 00:13:01,480
Adam Kraus: Yeah, absolutely.

35
00:13:03,930 –> 00:13:05,880
Stacy Jones: Where do you think the industry is going?

36
00:13:07,050 –> 00:14:02,154
Adam Kraus: It’s interesting. I think we’re at a very pivotal time in the industry right now, and I think you have kind of a tug of war happening in two different ends of the spectrum. On one end of the spectrum, you have a lot of consolidation that’s happening. I’m sure that you’ve heard the buzz about Microsoft buying activision, sony bought Bungie. I think that’s going to continue to persist where there’s going to be gobbling up of the bigger publishers and kind of to establish platform domination between Microsoft and Sony. But then on the other end of the spectrum, you also have the emergence of AI and you have platforms like Roblox and Fortnite that are making it really easy for devs to do more with less. And so it’s allowing folks to jump in, build games iterate really quickly and build a rapid audience in a fraction of the time of what it used to be.

37
00:14:02,272 –> 00:14:56,602
Adam Kraus: So I actually just co founded another company called Magnetic Gameworks. And my co founders and I were all industry veterans that have been in the industry for about 20 years. And we recognize the potential in Fortnite specifically to tap into a hardcore gaming audience and give them a higher caliber of content that’s kind of unexpected and stands out. So we’re trying to take what we’ve learned from our experience in the gaming industry and apply that to making Fortnite games. And this has caused me to do a lot of research about the Fortnite ecosystem specifically, which is interesting because I’ve seen that there’s a lot of brands rushing into games. And I think that one of the cardinal rules that I found right now is if your brand wouldn’t sustain as its own standalone game anyway, don’t even try to build it within that ecosystem. And that’s something that a lot of the players in the space.

38
00:14:56,656 –> 00:15:45,850
Adam Kraus: I know Gamefam has said similar things and there’s other companies that kind of reinforce that importance. But there’s other kind of tiered ways that a brand can integrate into these ecosystems and that’s by aligning themselves with popular games that are already popular. So you have games like Adopt Me in Roblox that people can buy brand sponsorships in. That’s kind of a low touch thing. But if you go in trying to build your own standalone branded experience, you really have to know how to build a game. And that’s one thing that I don’t think a lot of brands really know how to do and I’ve seen a lot of missteps in that direction. So with Magnetic, we’re trying to kind of weave the middle of it where we want to build really cool, compelling content and lead with that gamers really like. And then if there’s an opportunity for us to align with a brand or bring a brand into a successful title, we’ll go ahead and explore that.

39
00:15:45,920 –> 00:15:55,054
Adam Kraus: But we don’t want the brands to be our primary customers right now. Our primary customers are the players and making sure that we’re making compelling content and everything else we think will follow after that.

40
00:15:55,252 –> 00:16:04,990
Stacy Jones: And if you’re making the content for the players and there are opportunities for a bigger play, do you see brands coming in and sponsoring a whole version of a gameplay?

41
00:16:05,650 –> 00:16:57,434
Adam Kraus: Potentially. The way that I kind of look at it is I kind of go back to the fundamentals of traditional games and kind of what I was saying about NBA Two K might be much more accessible for a brand compared to an Assassin’s Creed or a Resident Evil. I think it goes the same way within these ecosystems. I mean, right now you have a ton of marketers that are pouring a lot of money into this. And I think that I’m finding, like, a good example, and I don’t mean to criticize Heinz, but Heinz, I saw, built a game within Fortnite that was about Soil Depletion. And so it was basically a Fortnite game that had Heinz Tomatoes in it and the map closed up really fast to show players the perils of Soil Depletion. The problem with that is if you look at Soil Depletion, no one wants to play a game about Soil Depletion.

42
00:16:57,482 –> 00:17:02,530
Adam Kraus: I’m sorry. Like, it’s good branding. You have like, a nice, pretty game, but nobody’s playing it.

43
00:17:02,680 –> 00:17:04,958
Stacy Jones: They would rather chuck tomatoes at people.

44
00:17:05,064 –> 00:17:56,386
Adam Kraus: Yeah, exactly. There’s other, more creative ways to approach the space. But fundamentally, a brand marketer needs to understand that a game is not a microsite. A game is not like a branded experience. A game is a game. And you need to understand the mechanics of creating a compelling gameplay loop, what keeps people coming back, what gets them playing more often. And I haven’t quite seen it yet. I’m really looking forward to it because I’m sure that it’s on the horizon. But I do think that there will be a brand that really sticks the landing and creates a compelling game that also reinforces their brand. And by compelling, I mean has. Number one, you need the acquisition, but you also need the retention. So if you’re bringing in a million players and you have a certain number of DAUs that whatever your KPIs are, if you have 100,000 people playing today, then, yeah, I’d say that’s massive brand success.

45
00:17:56,568 –> 00:18:16,298
Adam Kraus: But right now, the bigger brand experiences, I feel like, are kind of a blip on the radar where maybe they get one influx of traffic and then you don’t see anybody playing it afterwards. But if someone could actually get a lot of people to come in and then get them to keep playing, I think that there could be some compelling brand arguments there. So that would be a great case study.

46
00:18:16,464 –> 00:18:23,614
Stacy Jones: How hard is that for a brand to do? Is it an insurmountable cost for them to go into developing and doing this?

47
00:18:23,732 –> 00:19:13,082
Adam Kraus: I think it’s hard to say because I don’t think anybody’s done it. Mean, even Nike just did a integration in Fortnite, which makes a ton of mean. Nike is a great brand to promote with Fortnite players, and their game was incredibly polished. It was and but it was one of those things where you kind of run through the obstacle course and then you finish, and then you’re like, okay, that was neat. So I think for their purposes, they were probably just happy to get a lot of people in there playing at once, but maybe they’re not thinking far enough ahead. How do you hold on to an audience, and how do you keep them engaged? And that comes down to, like, a live service strategy. I guarantee you that if you look at traditional games like NBA Two K, they’re figuring out how to launch their game, but they’re putting just as much work, if not more, into what their post launch content lineup is.

48
00:19:13,136 –> 00:19:54,780
Adam Kraus: So that way, every week or every two weeks, these games are releasing new content that keep people coming back and keep people playing. And that’s something that I haven’t seen brands really figure out just yet, but I’m sure that it’ll come. And that’s kind of where I think that a company like Magnetic actually could add a lot of value, because that’s the way that we’re thinking right now. And so if were to consider a brand partnership, number one, it would have to check the box of does it make for compelling game content? But number what can we do from a long term kind of lifecycle perspective to keep people playing? And that’s an interesting challenge for us. And so I think we’re really excited about that.

49
00:19:55,630 –> 00:20:00,418
Stacy Jones: Where is Meta taking us? Like the Metaverse versus Facebook and Instagram?

50
00:20:00,614 –> 00:21:09,918
Adam Kraus: Yeah, I’d say the Metaverse right now is up for interpretation. I think that Web Three and Blockchain, I think there’s some fantastic content and some brilliant minds that are working in that space and developing some cool stuff. I haven’t seen that killer app, though, that leverages that technology and makes it a no brainer for mass audiences. And as a marketer, I’ve always felt that if my mom can’t understand what I’m selling, then I’m probably failing as a marketer. So I think that Web Three is very complex right now. I think it needs to evolve right now. It’s very much a solution in search of a problem. But I think we’ll get there. I think we will get there. But I do think that we’re seeing Metaverse be driven in an unexpected way that’s not related to Blockchain at all. And you see that happening with platforms like Roblox and Fortnite, where you have these massive audiences that are playing a lot of different game content within these platforms.

51
00:21:10,014 –> 00:21:39,580
Adam Kraus: And technically, it’s a self contained metaverse. So no one’s really done a good job of defining what Metaverse is. So I think that’s why we have a hard time talking about, you know, I think that these platforms are kind of the stepping stone that might lead to something where there is a consumer demand to take content out of those platforms and bring it elsewhere. So that’s kind of where I think things are going. But at the same time, this whole space changes like every month. So I don’t want to be too assertive, so I reserve the right to change my opinion a month from now.

52
00:21:39,950 –> 00:21:45,598
Stacy Jones: When new technology or new whatever comes out and it all makes us all look at something else very quickly.

53
00:21:45,764 –> 00:21:47,134
Adam Kraus: Yeah, exactly.

54
00:21:47,332 –> 00:21:49,854
Stacy Jones: What about Esports in general?

55
00:21:50,052 –> 00:22:49,890
Adam Kraus: How does that play in esports is interesting, Candidly. Most of the games I’ve worked on have been single player action adventure or horror games or something like that. So I haven’t been super involved in Esports strategy, but I have seen it really kind of emerge over the time that I’ve been in this industry. And I mean, the thing about Esports is it further reinforces the fandom that I was talking about and I think that there’s a ton of potential there and I think that there’s fantastic games like Fortnite, for example, where Esports is a pillar of everything that it does. And so I think that depending on what style of game it is and whether it’s a Valorant or Fortnite or whatever, you definitely need to be mindful of Esports and how it could kind of fit into your marketing strategy. But for a game like an Assassin’s Creed or a Halo or God of War, for example, you’re not necessarily it’s just not something that’s really on the radar.

56
00:22:50,630 –> 00:23:02,370
Stacy Jones: I think it’s more so how can you, if you are a brand, capitalize on those in person moments of community that comes together which is so very different than those single player games.

57
00:23:02,450 –> 00:23:21,020
Adam Kraus: Exactly. And I mean, I think Twitch has done a great job. I think YouTube gaming has really figured out how to capitalize on this and there’s a lot of other media vendors that have really done a great job not only promoting the Esports space and helping it grow, but also figuring out how to help marketers capitalize on that fanfare. So yeah, it’s super interesting.

58
00:23:21,470 –> 00:23:37,410
Stacy Jones: What do you think? I referenced Super Mario Brothers at the beginning that you’ve had not you specifically, but there have been so many movies now and television series now that have been built off of the game franchise. What do you think of that?

59
00:23:37,560 –> 00:24:40,642
Adam Kraus: I love it. I think that there’s been a lot of missteps in the history of games and transmedia. But I actually on the Callisto Protocol last year as part of our launch campaign, we produced and I was executive producer on a podcast series that we released called Callisto Protocol Helix Station that debuted in the top three Sci-Fi podcasts on Apple and Spotify. And we ended up winning a Webby for people’s choice. Or people’s voice. So super happy to see that know, we had an all star cast. We produced it, but ultimately what we did is we made sure that the development team actually had a say on the content that were putting out. We wanted to be authentic to the universe that we had built and I think that’s what Hollywood is starting to catch onto now is that authenticity? And I think that started with Marvel in a lot of ways because there was kind of this previous gap where the Hollywood studios would just buy the IP and they would put out a movie that didn’t have any relevance to the combat books whatsoever or the source material.

60
00:24:40,786 –> 00:25:35,430
Adam Kraus: And so you see franchises marvel was kind of the leader in that, but you also see franchises like The Witcher that have done a fantastic job. Mario did a great job. And I hope that authenticity continues to play a know. But I think know, this is super exciting for me, not just because of the project that I just worked on, but on the future that I see for this know, I think that expanding the universe and taking that to new audiences. The Callisto Protocol was a niche horror Sci-Fi game, but were able to reach a brand new audience and get really great feedback from a brand new community by creating an original storyline that’s tailored to that platform. And so there’s a lot of value in that for a publisher and for a brand in establishing a strong IP. And, yeah, I’m super excited to see where it goes because I think that right now, people are figuring it out, which is encouraging.

61
00:25:35,930 –> 00:25:39,142
Stacy Jones: Adam, how can our listeners get a hold of you or find you?

62
00:25:39,276 –> 00:26:00,910
Adam Kraus: Okay, so if you want to get a hold of me, you can email me at adam at miniboss solutions. And yeah, that’s probably the best way to get a hold of me. You could also find me on LinkedIn and Twitter is don’t crouch me. So, yeah, I’m looking forward to hearing from folks. And if you ever want to talk video games or marketing, I’d love to chat.

63
00:26:01,490 –> 00:26:03,890
Stacy Jones: Any last parting words of advice?

64
00:26:04,630 –> 00:26:38,620
Adam Kraus: Parting words of advice? I think just keep in mind when it comes to gaming and aligning any sort of brands with gaming, authenticity is key. And making sure that you have an authentic voice and you know who you’re talking to, that is receptive to that voice is going to be the most important thing. So in anything you do with marketing, do that and be open to trying new things and don’t overestimate the weight of your brand. Sometimes it’s just great to just put an ad into an NBA two K or something like that.

65
00:26:39,310 –> 00:26:40,870
Stacy Jones: Good old traditional marketing.

66
00:26:40,950 –> 00:26:41,580
Adam Kraus: Exactly.

67
00:26:42,190 –> 00:26:48,318
Stacy Jones: Well, Adam, thank you so much for spending your time today with our listeners and myself. Really appreciate it and I certainly learned a lot.

68
00:26:48,404 –> 00:26:51,262
Adam Kraus: Thank you, Stacey. It’s been a pleasure. Thank you for having me.

69
00:26:51,396 –> 00:27:13,330
Stacy Jones: Of course. And to all of our listeners, thank you for tuning in to another episode of Marketing Mistakes and how to avoid them. If you have any questions about how you can get your brand into other people’s content besides just video games like movies and TV shows, music videos and the. Like, reach out. My team is happy to engage, chat and give you a brainstorm until we next week. Have a great one. Bye.

We GUARANTEE that this class series will provide you with the foundation to make campaigns successful for your brand. Thank You For Tuning In!  There are a lot of podcasts you could be tuning into today, but you chose Hollywood Branded, and we’re grateful for that. If you enjoyed today’s episode, please share it, you can see the handy social media buttons below and the left side of the page. 🙂 Also, kindly consider taking the 60-seconds it takes to leave an honest review and rating for the podcast on iTunes, they’re extremely helpful when it comes to the ranking of the show. Lastly, don’t forget to subscribe to the podcast on iTunes, to get automatic updates every time a new episode goes live!